#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isInf_7bd98f() { bool res = isinf(1.0f); } vertex tint_symbol vertex_main() { isInf_7bd98f(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isInf_7bd98f(); return; } kernel void compute_main() { isInf_7bd98f(); return; }