#include using namespace metal; struct MyStruct { float f1; }; struct tint_symbol_1 { float4 value [[color(0)]]; }; struct tint_array_wrapper_0 { float array[10]; }; constant int v1 = 1; constant uint v2 = 1u; constant float v3 = 1.0f; constant int3 v4 = int3(1, 1, 1); constant uint3 v5 = uint3(1u, 1u, 1u); constant float3 v6 = float3(1.0f, 1.0f, 1.0f); constant float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); constant MyStruct v8 = {}; constant tint_array_wrapper_0 v9 = {}; fragment tint_symbol_1 tint_symbol() { tint_symbol_1 const tint_symbol_2 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_2; }