// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_ #define DAWNNATIVE_OPENGL_QUEUEGL_H_ #include "dawn_native/Queue.h" namespace dawn_native { namespace opengl { class Device; class Queue final : public QueueBase { public: Queue(Device* device); private: MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; MaybeError WriteBufferImpl(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size) override; MaybeError WriteTextureImpl(const ImageCopyTexture& destination, const void* data, const TextureDataLayout& dataLayout, const Extent3D& writeSizePixel) override; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_QUEUEGL_H_