// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/InternalPipelineStore.h" #include #include "dawn/native/ComputePipeline.h" #include "dawn/native/Device.h" #include "dawn/native/RenderPipeline.h" #include "dawn/native/ShaderModule.h" namespace dawn::native { class RenderPipelineBase; class ShaderModuleBase; InternalPipelineStore::InternalPipelineStore(DeviceBase* device) : scratchStorage(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage), scratchIndirectStorage(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Indirect | wgpu::BufferUsage::Storage) { } InternalPipelineStore::~InternalPipelineStore() = default; } // namespace dawn::native