[[group(1), binding(0)]] var arg_0 : texture_depth_cube; fn textureDimensions_57e28f() { var res : vec2<i32> = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_57e28f(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_57e28f(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_57e28f(); }