[[group(1), binding(0)]] var arg_0 : texture_depth_cube; fn textureDimensions_9393b0() { var res : vec2 = textureDimensions(arg_0, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_9393b0(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_9393b0(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_9393b0(); }