#include using namespace metal; struct tint_array_wrapper_0 { float array[4]; }; struct tint_array_wrapper_1 { tint_array_wrapper_0 array[3]; }; struct tint_array_wrapper_2 { tint_array_wrapper_1 array[2]; }; float f1(tint_array_wrapper_0 const a) { return a.array[3]; } float f2(tint_array_wrapper_1 const a) { return a.array[2].array[3]; } float f3(tint_array_wrapper_2 const a) { return a.array[1].array[2].array[3]; } kernel void tint_symbol() { tint_array_wrapper_0 const a1 = {}; tint_array_wrapper_1 const a2 = {}; tint_array_wrapper_2 const a3 = {}; float const v1 = f1(a1); float const v2 = f2(a2); float const v3 = f3(a3); return; }