SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); void textureLoad_072e26() { float4 res = arg_0.Load(int4(1, 0)); } void vertex_main() { textureLoad_072e26(); return; } void fragment_main() { textureLoad_072e26(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_072e26(); return; } tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0)); ^ tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0)); ^ tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0)); ^