SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); void textureLoad_5d0a2f() { uint4 res = arg_0.Load(int4(1, 0)); } void vertex_main() { textureLoad_5d0a2f(); return; } void fragment_main() { textureLoad_5d0a2f(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_5d0a2f(); return; } tint_6yX9g1:4:31: error: too few elements in vector initialization (expected 4 elements, have 2) uint4 res = arg_0.Load(int4(1, 0)); ^ tint_6yX9g1:4:31: error: too few elements in vector initialization (expected 4 elements, have 2) uint4 res = arg_0.Load(int4(1, 0)); ^ tint_6yX9g1:4:31: error: too few elements in vector initialization (expected 4 elements, have 2) uint4 res = arg_0.Load(int4(1, 0)); ^