SKIP: FAILED Validation Failure: Texture2D arg_0 : register(t0, space1); void textureLoad_749704() { uint4 res = arg_0.Load(int3(0)); } void vertex_main() { textureLoad_749704(); return; } void fragment_main() { textureLoad_749704(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_749704(); return; } tint_Jwx5mi:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0)); ^ tint_Jwx5mi:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0)); ^ tint_Jwx5mi:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0)); ^