SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); void textureLoad_87be85() { float4 res = arg_0.Load(int4(1, 0), 1); } void vertex_main() { textureLoad_87be85(); return; } void fragment_main() { textureLoad_87be85(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_87be85(); return; } tint_vATPFA:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0), 1); ^ tint_vATPFA:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0), 1); ^ tint_vATPFA:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) float4 res = arg_0.Load(int4(1, 0), 1); ^