SKIP: FAILED Validation Failure: Texture2DMS arg_0 : register(t0, space1); void textureLoad_a583c9() { float4 res = arg_0.Load(int3(0), 1); } void vertex_main() { textureLoad_a583c9(); return; } void fragment_main() { textureLoad_a583c9(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_a583c9(); return; } tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1) float4 res = arg_0.Load(int3(0), 1); ^ tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion] float4 res = arg_0.Load(int3(0), 1); ^ tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1) float4 res = arg_0.Load(int3(0), 1); ^ tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion] float4 res = arg_0.Load(int3(0), 1); ^ tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1) float4 res = arg_0.Load(int3(0), 1); ^ tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion] float4 res = arg_0.Load(int3(0), 1); ^