SKIP: FAILED Validation Failure: Texture3D arg_0 : register(t0, space1); void textureLoad_a9a9f5() { uint4 res = arg_0.Load(int4(0), 1); } void vertex_main() { textureLoad_a9a9f5(); return; } void fragment_main() { textureLoad_a9a9f5(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_a9a9f5(); return; } tint_bOsi23:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) uint4 res = arg_0.Load(int4(0), 1); ^ tint_bOsi23:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) uint4 res = arg_0.Load(int4(0), 1); ^ tint_bOsi23:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) uint4 res = arg_0.Load(int4(0), 1); ^