SKIP: FAILED Validation Failure: Texture2DMS arg_0 : register(t0, space1); void textureLoad_c378ee() { uint4 res = arg_0.Load(int3(0), 1); } void vertex_main() { textureLoad_c378ee(); return; } void fragment_main() { textureLoad_c378ee(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_c378ee(); return; } tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0), 1); ^ tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion] uint4 res = arg_0.Load(int3(0), 1); ^ tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0), 1); ^ tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion] uint4 res = arg_0.Load(int3(0), 1); ^ tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1) uint4 res = arg_0.Load(int3(0), 1); ^ tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion] uint4 res = arg_0.Load(int3(0), 1); ^