SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); void textureLoad_fc6d36() { int4 res = arg_0.Load(int4(1, 0)); } void vertex_main() { textureLoad_fc6d36(); return; } void fragment_main() { textureLoad_fc6d36(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_fc6d36(); return; } tint_Lm3Z3W:4:30: error: too few elements in vector initialization (expected 4 elements, have 2) int4 res = arg_0.Load(int4(1, 0)); ^ tint_Lm3Z3W:4:30: error: too few elements in vector initialization (expected 4 elements, have 2) int4 res = arg_0.Load(int4(1, 0)); ^ tint_Lm3Z3W:4:30: error: too few elements in vector initialization (expected 4 elements, have 2) int4 res = arg_0.Load(int4(1, 0)); ^