Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_667d76() { float res = arg_0.Sample(arg_1, float2(0.0f, 0.0f), int2(0, 0)); } void fragment_main() { textureSample_667d76(); return; }