SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_7e9ffd() { float res = arg_0.Sample(arg_1, float3(float(1))); } void fragment_main() { textureSample_7e9ffd(); return; } tint_RyRxHD:5:42: error: too few elements in vector initialization (expected 3 elements, have 1) float res = arg_0.Sample(arg_1, float3(float(1))); ^ tint_RyRxHD:5:9: warning: implicit truncation of vector type [-Wconversion] float res = arg_0.Sample(arg_1, float3(float(1))); ^