SKIP: FAILED Validation Failure: Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_65ac50() { float4 res = arg_0.SampleBias(arg_1, float3(float(1)), 1.0f, int2(0, 0)); } void fragment_main() { textureSampleBias_65ac50(); return; } tint_faUSzc:5:47: error: too few elements in vector initialization (expected 3 elements, have 1) float4 res = arg_0.SampleBias(arg_1, float3(float(1)), 1.0f, int2(0, 0)); ^