SKIP: FAILED Validation Failure: TextureCubeArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleLevel_ae5e39() { float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); } void vertex_main() { textureSampleLevel_ae5e39(); return; } void fragment_main() { textureSampleLevel_ae5e39(); return; } [numthreads(1, 1, 1)] void compute_main() { textureSampleLevel_ae5e39(); return; } tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^ tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^ tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^ tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^ tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^ tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); ^