RWTexture2D arg_0 : register(u0, space1); void textureStore_26bf70() { arg_0[int2(0, 0)] = uint4(0u, 0u, 0u, 0u); } void vertex_main() { textureStore_26bf70(); return; } void fragment_main() { textureStore_26bf70(); return; } [numthreads(1, 1, 1)] void compute_main() { textureStore_26bf70(); return; }