[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d; fn textureStore_6b80d2() { textureStore(arg_0, 1, vec4()); } [[stage(vertex)]] fn vertex_main() { textureStore_6b80d2(); } [[stage(fragment)]] fn fragment_main() { textureStore_6b80d2(); } [[stage(compute)]] fn compute_main() { textureStore_6b80d2(); }