SKIP: FAILED Validation Failure: RWTexture2DArray arg_0 : register(u0, space1); void textureStore_c863be() { arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); } void vertex_main() { textureStore_c863be(); return; } void fragment_main() { textureStore_c863be(); return; } [numthreads(1, 1, 1)] void compute_main() { textureStore_c863be(); return; } tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); ^ tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); ^ tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); ^