#include using namespace metal; struct tint_symbol_2 { int loc0 [[user(locn0)]]; uint loc1 [[user(locn1)]]; float loc2 [[user(locn2)]]; float4 loc3 [[user(locn3)]]; }; fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { int const loc0 = tint_symbol_1.loc0; uint const loc1 = tint_symbol_1.loc1; float const loc2 = tint_symbol_1.loc2; float4 const loc3 = tint_symbol_1.loc3; int const i = loc0; uint const u = loc1; float const f = loc2; float4 const v = loc3; return; }