#include using namespace metal; struct tint_symbol { float value [[depth(any)]]; }; struct tint_symbol_1 { uint value [[sample_mask]]; }; fragment tint_symbol main1() { tint_symbol const tint_symbol_2 = {1.0f}; return tint_symbol_2; } fragment tint_symbol_1 main2() { tint_symbol_1 const tint_symbol_3 = {1u}; return tint_symbol_3; }