#include using namespace metal; struct FragmentOutputs { float frag_depth; uint sample_mask; }; struct tint_symbol_1 { float frag_depth [[depth(any)]]; uint sample_mask [[sample_mask]]; }; fragment tint_symbol_1 tint_symbol() { FragmentOutputs const tint_symbol_2 = {1.0f, 1u}; tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.frag_depth, tint_symbol_2.sample_mask}; return tint_symbol_3; }