struct FragmentOutputs { int loc0; float frag_depth; uint loc1; float loc2; uint sample_mask; float4 loc3; }; struct tint_symbol { int loc0 : SV_Target0; uint loc1 : SV_Target1; float loc2 : SV_Target2; float4 loc3 : SV_Target3; float frag_depth : SV_Depth; uint sample_mask : SV_Coverage; }; tint_symbol main() { const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)}; const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.frag_depth, tint_symbol_1.sample_mask}; return tint_symbol_2; }