struct ExternalTextureParams { uint numPlanes; float3x4 yuvToRgbConversionMatrix; }; Texture2D ext_tex_plane_1 : register(t2, space1); cbuffer cbuffer_ext_tex_params : register(b3, space1) { uint4 ext_tex_params[4]; }; Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); float4 textureSampleExternal(Texture2D plane0, Texture2D plane1, SamplerState smp, float2 coord, ExternalTextureParams params) { float3 color = float3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = plane0.SampleLevel(smp, coord, 0.0f).rgb; } else { color = mul(params.yuvToRgbConversionMatrix, float4(plane0.SampleLevel(smp, coord, 0.0f).r, plane1.SampleLevel(smp, coord, 0.0f).rg, 1.0f)); } return float4(color, 1.0f); } float3x4 tint_symbol_3(uint4 buffer[4], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; const uint scalar_offset_2 = ((offset + 32u)) / 4; return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4])); } ExternalTextureParams tint_symbol_1(uint4 buffer[4], uint offset) { const uint scalar_offset_3 = ((offset + 0u)) / 4; const ExternalTextureParams tint_symbol_5 = {buffer[scalar_offset_3 / 4][scalar_offset_3 % 4], tint_symbol_3(buffer, (offset + 16u))}; return tint_symbol_5; } void textureSampleLevel_979816() { float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, float2(0.0f, 0.0f), tint_symbol_1(ext_tex_params, 0u)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { textureSampleLevel_979816(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { textureSampleLevel_979816(); return; } [numthreads(1, 1, 1)] void compute_main() { textureSampleLevel_979816(); return; }