// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/opengl/SwapChainGL.h" #include "dawn/native/opengl/DeviceGL.h" #include "dawn/native/opengl/Forward.h" #include "dawn/native/opengl/TextureGL.h" #include "dawn/dawn_wsi.h" namespace dawn::native::opengl { SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor) : OldSwapChainBase(device, descriptor) { const auto& im = GetImplementation(); im.Init(im.userData, nullptr); } SwapChain::~SwapChain() { } TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) { const auto& im = GetImplementation(); DawnSwapChainNextTexture next = {}; DawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { GetDevice()->HandleError(InternalErrorType::Internal, error); return nullptr; } GLuint nativeTexture = next.texture.u32; return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture, TextureBase::TextureState::OwnedExternal); } MaybeError SwapChain::OnBeforePresent(TextureViewBase*) { return {}; } } // namespace dawn::native::opengl