// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_METAL_RENDERPIPELINEMTL_H_ #define BACKEND_METAL_RENDERPIPELINEMTL_H_ #include "backend/RenderPipeline.h" #import namespace backend { namespace metal { class RenderPipeline : public RenderPipelineBase { public: RenderPipeline(RenderPipelineBuilder* builder); ~RenderPipeline(); MTLIndexType GetMTLIndexType() const; MTLPrimitiveType GetMTLPrimitiveTopology() const; void Encode(id encoder); private: MTLIndexType mMtlIndexType; MTLPrimitiveType mMtlPrimitiveTopology; id mMtlRenderPipelineState = nil; }; } } #endif // BACKEND_METAL_RENDERPIPELINEMTL_H_