// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TRANSFORM_BINDING_REMAPPER_H_ #define SRC_TRANSFORM_BINDING_REMAPPER_H_ #include #include "src/ast/access_control.h" #include "src/sem/binding_point.h" #include "src/transform/transform.h" namespace tint { namespace transform { /// BindingPoint is an alias to sem::BindingPoint using BindingPoint = sem::BindingPoint; /// BindingRemapper is a transform used to remap resource binding points and /// access controls. class BindingRemapper : public Transform { public: /// BindingPoints is a map of old binding point to new binding point using BindingPoints = std::unordered_map; /// AccessControls is a map of old binding point to new access control using AccessControls = std::unordered_map; /// Remappings is consumed by the BindingRemapper transform. /// Data holds information about shader usage and constant buffer offsets. struct Remappings : public Castable { /// Constructor /// @param bp a map of new binding points /// @param ac a map of new access controls /// @param may_collide If true, then validation will be disabled for /// binding point collisions generated by this transform Remappings(BindingPoints bp, AccessControls ac, bool may_collide = true); /// Copy constructor Remappings(const Remappings&); /// Destructor ~Remappings() override; /// A map of old binding point to new binding point BindingPoints const binding_points; /// A map of old binding point to new access controls AccessControls const access_controls; /// If true, then validation will be disabled for binding point collisions /// generated by this transform bool const allow_collisions; }; /// Constructor BindingRemapper(); ~BindingRemapper() override; /// Runs the transform on `program`, returning the transformation result. /// @param program the source program to transform /// @param data optional extra transform-specific input data /// @returns the transformation result Output Run(const Program* program, const DataMap& data = {}) override; }; } // namespace transform } // namespace tint #endif // SRC_TRANSFORM_BINDING_REMAPPER_H_