[[block]] struct SB { arg_0 : array; }; [[group(0), binding(0)]] var sb : [[access(read)]] SB; fn arrayLength_721c9d() { var res : u32 = arrayLength(sb.arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { arrayLength_721c9d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { arrayLength_721c9d(); } [[stage(compute)]] fn compute_main() { arrayLength_721c9d(); }