struct tint_symbol { float4 value : SV_Position; }; void max_0c0aae() { uint res = max(1u, 1u); } tint_symbol vertex_main() { max_0c0aae(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { max_0c0aae(); return; } [numthreads(1, 1, 1)] void compute_main() { max_0c0aae(); return; }