struct tint_symbol { float4 value : SV_Position; }; void max_e8192f() { int2 res = max(int2(0, 0), int2(0, 0)); } tint_symbol vertex_main() { max_e8192f(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { max_e8192f(); return; } [numthreads(1, 1, 1)] void compute_main() { max_e8192f(); return; }