struct tint_symbol { float4 value : SV_Position; }; void sin_01f241() { float3 res = sin(float3(0.0f, 0.0f, 0.0f)); } tint_symbol vertex_main() { sin_01f241(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { sin_01f241(); return; } [numthreads(1, 1, 1)] void compute_main() { sin_01f241(); return; }