struct tint_symbol { float4 value : SV_Position; }; void smoothStep_5f615b() { float4 res = smoothstep(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); } tint_symbol vertex_main() { smoothStep_5f615b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { smoothStep_5f615b(); return; } [numthreads(1, 1, 1)] void compute_main() { smoothStep_5f615b(); return; }