[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d; fn textureDimensions_4df9a8() { var res : i32 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_4df9a8(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_4df9a8(); } [[stage(compute)]] fn compute_main() { textureDimensions_4df9a8(); }