[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d; fn textureLoad_1a8452() { var res : vec4 = textureLoad(arg_0, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_1a8452(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_1a8452(); } [[stage(compute)]] fn compute_main() { textureLoad_1a8452(); }