[[group(1), binding(0)]] var arg_0 : texture_3d; fn textureLoad_1f2016() { var res : vec4 = textureLoad(arg_0, vec3(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_1f2016(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_1f2016(); } [[stage(compute)]] fn compute_main() { textureLoad_1f2016(); }