[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d; fn textureLoad_2ae485() { var res : vec4 = textureLoad(arg_0, vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_2ae485(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_2ae485(); } [[stage(compute)]] fn compute_main() { textureLoad_2ae485(); }