Texture2DArray arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); void textureSampleCompare_98b85c() { float res = arg_0.SampleCmpLevelZero(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0)); } void fragment_main() { textureSampleCompare_98b85c(); return; }