[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d; fn textureStore_2ed2a3() { textureStore(arg_0, 1, vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_2ed2a3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_2ed2a3(); } [[stage(compute)]] fn compute_main() { textureStore_2ed2a3(); }