[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d_array; fn textureStore_7cec8d() { textureStore(arg_0, vec2(), 1, vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_7cec8d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_7cec8d(); } [[stage(compute)]] fn compute_main() { textureStore_7cec8d(); }