#include using namespace metal; struct VertexOutputs { int loc0; uint loc1; float loc2; float4 loc3; float4 position; }; struct tint_symbol_1 { int loc0 [[user(locn0)]]; uint loc1 [[user(locn1)]]; float loc2 [[user(locn2)]]; float4 loc3 [[user(locn3)]]; float4 position [[position]]; }; vertex tint_symbol_1 tint_symbol() { VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()}; tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position}; return tint_symbol_3; }