#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void main() { unused_entry_point(); } struct S { int i; uint u; float f; bool b; }; void f() { S v = S(0, 0u, 0.0f, false); }