@group(1) @binding(1) var arg_1 : texture_2d_array; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_f5f3ba() { var res : vec4 = textureGather(1, arg_1, arg_2, vec2(), 1, vec2()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureGather_f5f3ba(); return vec4(); } @stage(fragment) fn fragment_main() { textureGather_f5f3ba(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureGather_f5f3ba(); }