@group(1) @binding(0) var arg_0 : texture_cube_array; fn textureNumLayers_5d59cd() { var res : i32 = textureNumLayers(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureNumLayers_5d59cd(); return vec4(); } @stage(fragment) fn fragment_main() { textureNumLayers_5d59cd(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureNumLayers_5d59cd(); }