#version 310 es precision mediump float; uniform highp sampler2DArray arg_0_arg_1; void textureSample_7e9ffd() { float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1))).x; } void fragment_main() { textureSample_7e9ffd(); return; } void main() { fragment_main(); }