#version 310 es precision mediump float; uniform highp samplerCube arg_0_arg_1; void textureSample_e53267() { vec4 res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f)); } void fragment_main() { textureSample_e53267(); return; } void main() { fragment_main(); }