#version 310 es precision mediump float; struct ComputeInputs0 { uvec3 local_invocation_id; }; struct ComputeInputs1 { uvec3 workgroup_id; }; struct tint_symbol_2 { uvec3 local_invocation_id; uint local_invocation_index; uvec3 global_invocation_id; uvec3 workgroup_id; }; void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol(tint_symbol_2 tint_symbol_1) { ComputeInputs0 tint_symbol_3 = ComputeInputs0(tint_symbol_1.local_invocation_id); ComputeInputs1 tint_symbol_4 = ComputeInputs1(tint_symbol_1.workgroup_id); tint_symbol_inner(tint_symbol_3, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_4); return; } void main() { tint_symbol_2 inputs; inputs.local_invocation_id = gl_LocalInvocationID; inputs.local_invocation_index = uint(gl_LocalInvocationIndex); inputs.global_invocation_id = gl_GlobalInvocationID; inputs.workgroup_id = gl_WorkGroupID; tint_symbol(inputs); }