struct FragmentOutputs { @location(0) loc0 : i32; @builtin(frag_depth) frag_depth : f32; @location(1) loc1 : u32; @location(2) loc2 : f32; @builtin(sample_mask) sample_mask : u32; @location(3) loc3 : vec4; } @stage(fragment) fn main() -> FragmentOutputs { return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4(1.0, 2.0, 3.0, 4.0)); }